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- global gsoundmuteflg, gp_storynum, gp_num
-
- on exitFrame
- set gsoundmuteflg to 0
- repeat with i = 1 to 9
- puppetSprite(i, 1)
- end repeat
- if gp_storynum = 4 then
- set the memberNum of sprite 8 to the number of member "Mount1"
- else
- set the memberNum of sprite 8 to the number of member "Mount" + gp_storynum
- end if
- end
-